Learning with IT


Children as Digital World Citizens

Objective

The project is a research process that will map - and develop ideas for - the use of digital media in daycare institutions, focusing on digital education.

Read more: Children as Digital World Citizens


E-Nordic Network

Objective

The project sought to establish a network among Nordic and Baltic countries focusing on e-learning, sharing of experiences and knowledge on teaching methods of Nordic languages.

Read more: E-Nordic Network


StartDansk

 

Objective
The objective of StartDansk is to offer students at the language centres’ Danish Education 1, Module 1 and 2, a simple and relevant IT material that supports both language acquisition and digital skills development.

Read more: StartDansk


E-learning to Live in a Dynamic Europe (ELLDE)

Objective

The project aims to support adults -- second chance learners -- who have not completed an education or are looking to improve their skills and competences by providing them the possibility to develop their IT skills, knowledge about European culture and the labour market.

Read more: E-learning to Live in a Dynamic Europe (ELLDE)


AsylDansk

Objective

The objective of AsylDansk is to establish an IT learning cluster on, respectively, Thyregod and Jelling Asylcenter, where residents can begin to acquire knowledge of the Danish language, as well as culture, through the game "The Hunt for Harald".

Read more: AsylDansk


Animated speech sounds, dialogues and pronunciation

Objective

The objective of the project was to further develop Udtaleværkstedet in http://www.dansk.nu/ with animations of all Danish speech sounds, exercises in dialogues and a teaching tool to produce your own pronunciation exercises.

Read more: Animated speech sounds, dialogues and pronunciation


Pilot school courses

Objective

"Pilot school courses" is a collaboration project between VIFIN, Vinding Skole, Grejsdal Skole, Sprogcenter Vejle and Give Uddannelsescenter. The objective is to ensure competence development at the respective schools and the development of new courses and course formats in VIFIN.

Read more: Pilot school courses


E-learning at the Workplace

Objective

The project aimed to develop methods on workplace-related language teaching for bilinguals.

Read more: E-learning at the Workplace


KomSim (The Communications Simulator)

Objective

The project aims to test if the technology being used in the Dansksimulator (Danish Language Simulator) platform can also be successfully used in rehabilitating  the verbal language skills of seniors with brain damage.

Read more: KomSim (The Communications Simulator)


Paving the way to jobs (PAV)

Objective

The project sought to develop the concept of e-learning (distance education) in teaching Danish as a second language. The training combined classroom lessons with lessons at the workplace and/or at a community centre.

Read more: Paving the way to jobs (PAV)


KidSim

Objective

The project aims at transforming Dansksimulatoren (Danish simulator) so it can also be used by children receiving instruction in Danish as a second language in general education as well as in reception classes.

Read more: KidSim


MobiSticks

Objective

The project explored the possibilities of using 'MobiSticks' (2D codes) in teaching and communication. 

Read more: MobiSticks


Søren Kierkegaard – A Love Mystery

Objective

The objective of the project was to create a mainly digital presentation of Søren Kierkegaard for beginners, in the occasion of the 200th anniversary of his birth. Various platforms (Layar Augmented Reality, YouTube, Facebook, iBook and a classic paper edition) were used for the presentation.

Read more: Søren Kierkegaard – A Love Mystery


MobiSticks at Work

Objective

The objective of the project was to test MobiSticks codes in a business-related context. MobiSticks are 2D codes that are scanned with the camera on a mobile phone and refer to a website or material (text, audio, image, video, pdf file).

Read more: MobiSticks at Work


Jelling – the kingdom and the regent

Objective

The objective of the project was to develop an online teaching material for pupils in grade 3-5 about King Harald Blåtand and his son Svend Tveskæg.

Read more: Jelling – the kingdom and the regent


MobiDic – The Mobile Dictionary

Objective

The aim of this project was to develop free mini dictionaries to workers, who speak Polish, German or English.

Read more: MobiDic – The Mobile Dictionary


Dansksimulatoren

Objective
The aim of the project was to develop a 3D virtual game universe for learning Danish language and culture.

Read more: Dansksimulatoren


dsa-com

Objective

The aim of the project was to strengthen the teaching of Danish as a second language by developing a web-based learning universe (dsa-com - Danish as a second language community).

Read more: dsa-com


Promoting ICT Learning Processes in Europe (PILPE)

Objective

PILPE aimed to promote awareness and the use of computers and information technology (IT) in the learning process of the youth and adult learners. Specifically, the project wanted to identify the factors that hinder them from using ICT and why some develop negative attitude towards the technology.

Read more: Promoting ICT Learning Processes in Europe (PILPE)


Det Mobile Sproglab

Objective

Det Mobile Sproglab (The Mobile Language Laboratory) aimed to offer adult bilinguals new opportunities to use Danish in ordinary daily conversations and at the workplace. Daily life conversations could be at their children’s schools or day care centres, at association meetings, with neighbours, as well as at the workplace – at the cafeteria, with the employer, with customers, etc.

Read more: Det Mobile Sproglab


Medics on the Move

Objective

Medics On the Move (MoM) aimed to provide medical professionals working abroad with linguistic tools that will help them function more effectively in the foreign language environment.

Read more: Medics on the Move


Danish Daily Life on Video

Objective

The project aimed to create and disseminate a tool that will facilitate a basic understanding of what it means to be Danish, among ethnic minorities who have limited contact to Danes and the Danish daily life.

Read more: Danish Daily Life on Video


Language & Culture Explorers Club

Objective

Language and Culture Explorers Club aimed to motivate and encourage people to communicate and learn Germanic and Baltic languages as well as discover different European cultures.

Read more: Language & Culture Explorers Club


Educational Technology in Motion

Objective

The aim of the project was to upgrade the skills of teachers to use technology in teaching, to test digital materials and tools on different target groups and to collect and disseminate experiences.

Read more: Educational Technology in Motion


Labour Market Inclusion through E-Learning for Vulnerable Groups (LMIEL)

Objective

The project aimed to promote e-learning tools for the labour market inclusion of refugees or asylum seekers in Slovakia and other vulnerable groups.

Read more: Labour Market Inclusion through E-Learning for Vulnerable Groups (LMIEL)

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