Language & Culture - Closed
"Signs" Goes North
Objective
"Signs" Go North will develop an innovative model to enhance cultural diversity and social inclusion. Through visual representations and 'digital storytelling', newly arrived refugees and immigrants will gain access to the local language and culture, as well as local people will be introduced to the cultures and languages of the newcomers.
EUROSIM
Objective
EUROSIM (Hunt for Europe: Using Language Simulator in Culture & Language Integrated Learning) aims to support and strengthen the learning of different European languages and cultures, and promote European languages and cultural diversity.
WorkSim
Objective
The objective of WorkSim is to develop labour market oriented language learning modules that can be used by both resident and future adult immigrants.
StartDansk
Objective
The objective of StartDansk is to offer students at the language centres’ Danish Education 1, Module 1 and 2, a simple and relevant IT material that supports both language acquisition and digital skills development.
Nordlinjen
Objective
Project Nordlinjen is about being young in the Faroe Islands, Iceland, Greenland and Denmark. The overall goal is to create greater awareness and greater insight into the community that the young people are part of.
AsylDansk
Objective
The objective of AsylDansk is to establish an IT learning cluster on, respectively, Thyregod and Jelling Asylcenter, where residents can begin to acquire knowledge of the Danish language, as well as culture, through the game "The Hunt for Harald".
Nordpiloterne
Objective
The project is about learning neighboring languages in the 5th, 6th and 7th grade in primary schools. Learning neighboring languages is considered a shortcut to learning foreign languages, opening up new opportunities for working with linguistic awareness and becoming more aware of your own language and culture.
Dansk+
Objective
DANSK + is a development project that KL, LO and DA have initiated in the context of the four-party agreement between the government and the three organizations on strengthening employment-oriented integration.
KomSim (The Communications Simulator)
Objective
The project aims to test if the technology being used in the Dansksimulator (Danish Language Simulator) platform can also be successfully used in rehabilitating the verbal language skills of seniors with brain damage.
KidSim
Objective
The project aims at transforming Dansksimulatoren (Danish simulator) so it can also be used by children receiving instruction in Danish as a second language in general education as well as in reception classes.
Digital formativ sprogscreening på EUD (Digital formative language screening at VET Schools)
Objective:
The project aims to develop a digital language screening tool for technical/vocational training. It builds on, among others, VIFIN’s existing language screening tools (see here: (se her).
Dansksimulatoren
Objective
The aim of the project was to develop a 3D virtual game universe for learning Danish language and culture.
L2 Mathematics
Objective
Many of the bilingual adults who participate in the Nordic countries' second language teaching (L2 education) also need to upgrade their skills in mathematics.
Children of the Sound Region
Objective
The project aimed to develop children’s inter-cultural competencies and communication skills, and support integration between the Danish and the Swedish part of Øresund.
Welcome Package for Migrant Workers
Objective
This project aimed to help prepare migrant workers to work in other countries.
Medics on the Move
Objective
Medics On the Move (MoM) aimed to provide medical professionals working abroad with linguistic tools that will help them function more effectively in the foreign language environment.
Learning by Doing
Objective
Learning by Doing aimed to facilitate the exchange of best practices on integration of migrants and refugees to society, especially in relation to their integration to the labour market.
Languages from the Cradle
Objective
Languages from the Cradle aimed at promoting the learning of European languages, particularly the less widely used and taught languages through lullabies.
Language & Culture Explorers Club
Objective
Language and Culture Explorers Club aimed to motivate and encourage people to communicate and learn Germanic and Baltic languages as well as discover different European cultures.
Double Bubble
Objective
The project used innovative advertising tools to promote the multilingual comprehension of Germanic languages (Danish, German, Norwegian, Swedish and Icelandic).
Animated speech sounds, dialogues and pronunciation
Objective
The objective of the project was to further develop Udtaleværkstedet in http://www.dansk.nu/ with animations of all Danish speech sounds, exercises in dialogues and a teaching tool to produce your own pronunciation exercises.
Read more: Animated speech sounds, dialogues and pronunciation
Vores Fællessprog
Objective
The project sought to digitalise the comparative grammar series ’Vores Fællessprog’ (Our Common Language), by presenting Danish grammar in, and in comparison with 10 languages: Turkish, Arab, Serbo-Croatian, Somali, English, French, Persian, Swahili, Vietnamese and Spanish.
Vejen Frem
Objective
Vejen frem (The Road Forward) focused on the success stories of a group of migrants and refugees who came to Denmark as adults – aiming to inspire other migrants and refugees.
E-learning at the Workplace
Objective
The project aimed to develop methods on workplace-related language teaching for bilinguals.
Language Mentor
Objective
The objective of the project was to contribute to the use of language mentors as a help in integration and retention of migrants in the labor market.